Introduction to StarFight VI
First game, StarFight: Beginning of the End (1994) was a weird and lousy piece of garbage from a developer to whom even a simple double-buffered 2D sprite graphics engine was a major accomplishment at the time. Second entry to the series, StarFight II: Ending Continues (1996) was never released due to enormous amounts of seemingly insolvable bugs.
I consider StarFight III - Within the Darkness (1997) to be the first StarFight-title to be taken somewhat seriously. Game combined a treacherous scifi plot with half-decent action and adventure sections, and although it was no marvel of techical excellence, MikroBitti magazine commended it with "Finnish Game of the Month"-title in November 1997. Later on, StarFight IV - Legacy (1998) got the same title in June/98, and demonstrated that freeware adventure games need not necessarily be tiny text-based piles of amateur coding.
StarFight V - Hell's Gate (1999) took a step away from the previous entries to the series. Game consisted purely of action sequences. Technical unimpressiveness alienated many from this game. That's one of the reasons why the next title is a return to StarFight's roots...
The game you're about to experience greatly differs from it's predecessors. First of all, this is the first true Windows/DirectX title of the series. In terms of gameplay and world setting it's a great leap forward as well. Although adventure sections are rather traditional, spaceflight isn't - it's not mission based, and player has continued responsibility over his ship throughout the game.
Because of this, making StarFight VI proved to be quite challenging, and development went trough countless delays. But finally, after fourteen months of hard work and approximately thirty thousand lines of code, JP-Production is proud to present it's latest and final contribution to freeware gaming community...
Meet StarFight VI: Gatekeepers.